
Lynda - Rigging a Quadruped in Maya
English | 1h 56m | AVC 1280x720 15 fps | AAC 96 Kbps 48.0 KHz | 902 MB
English | 1h 56m | AVC 1280x720 15 fps | AAC 96 Kbps 48.0 KHz | 902 MB
Genre : eLearning
Learn how to rig a four-legged creature (aka a quadruped) in Maya using a fun example: man’s best friend. Jason Baskin shows how to rig an entire dog mesh from start to finish in this project-based course. First, you’ll learn how to create a basic skeleton, positioning joints to deform the mesh at specific locations and adding controls for the head, neck, and ears. You’ll then rig the hind legs, adding subfoot pivots that allow the dog’s legs to connect to the ground when walking and running.